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This thesis investigates
the potential of gamified learning platforms to enhance
student engagement in Science, Technology, Engineering,
and Mathematics (STEM) education. It explores the
synergy between gamification and Human-Computer
Interaction (HCI) principles in designing effective
learning experiences. Through a comprehensive literature
review, the thesis identifies current research trends,
highlights existing knowledge gaps, and proposes future
research directions. The findings suggest that
gamification, when informed by HCI principles, can
foster intrinsic motivation, increase participation, and
improve focus in STEM learning. The thesis emphasizes
the importance of user-centered design, clear goals and
feedback mechanisms, and appropriate challenge levels
within gamified platforms. It calls for further research
to explore the long-term impact on learning outcomes,
optimal configurations of gamification elements, and
robust assessment methods. Additionally, the thesis
explores the potential of storytelling, virtual reality,
and augmented reality in gamified learning environments
for STEM education. Finally, it acknowledges the need to
consider ethical implications of gamification in
educational contexts.
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